Water Hermit: Kagato

Name:
Kagato

Date Of Birth:
2/6

Race:
Caucasian

Gender:
Male

Titles:
Water Chief

Affuliations:
Water Tribe

Prior Affiliations:
N/A

Apperance:
Height: 6"

Weight: 175

Build: Athletic

Skin Color: Light

Eye Color: Blue

Hair Style: Long

Hair Color: Black

Fashion:

Abnormalities:

Tattoos:

Personality:
He is very protective of his family, he can sometimes come across as cold and Heartless, but he is very caring, loving and dedicated to those closest to him. He is very energetic but has calmed down a bit as he travelled the lands. He can be ruthless at time  yet kind and caring as well. He always stays true to his beliefs, even if it makes him out to be hard headed at times. Knowing full well how cold this world can be he walks the greyish area not on either side.

Bending Info:
Element: Water

Techniques:
Breath of ice: A waterbender can use their breath to rapidly freeze objects, such as metallic chains, or an opponent. For a more advanced version of the technique, the user takes a deep breath and exhales the air as a cloud of freezing mist.

Ice blade: Waterbenders can create a swordlike blade of ice.

Ice bullets: Water benders are able to rapidly shoot shards of ice at their opponents.

Ice creeper: A waterbender can send a ray of ice on the ground, speeding at an opponent to freeze them. This technique freezes a trail of water beginning with the waterbender performing the move and ending with their targets freezing.

Ice disc: A waterbender can create a cylindrical column of ice and proceed to slice razor-sharp sections of it off and send them at an opponent. They are sharp around the edges but also very thin

Ice hook: Waterbenders, if creative enough, may form a hook out of ice which they can use to climb vertical surfaces.

Ice shield: A waterbender can freeze an amount of water in front of them, creating a shield of ice.

Ice spear: The ice spear is a waterbending move, It involves freezing a stream of water and sending the frozen result flying at the target.

Iceberg spike: Waterbenders can shoot small shards of ice at their opponent, or cause a giant spike to protrude from a body of water.

Phase change: Waterbenders also possess the ability to alter the physical state of the water they manipulate, between liquid, solid and gas, at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement

Water bullet: The water bullet is a move where a waterbender bends a large amount of water and sends it in a forceful blow toward their target. It is similar to a water jet, but it is more for a quick use since the jet takes more concentration. It is basic yet useful because it takes little time to perform and has a significant effect on the target.

Water cloak: A waterbender can use their water as a form of armor with tentacle-like arms. The bender can use these arms to grab objects or enemies, whip enemies, blast enemies with water, and freeze them. If a waterbender has less water available, he or she can simply form the arms instead of the entire cloak.

Water jet: High pressure jets can be used to force opponents back or even blast clean through a target if focused enough. Water jets are primarily used if the user has the intent of severely hurting their opponents.

Water knife: The ability to shape water into a super-sharp edge or point for a split-second, enabling a waterbender to cut through metal, wood and stone.

Water manipulation: Almost all forms of waterbending involve moving and shaping a body of water to the waterbender's desire. By simply levitating a large mass of water, waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies of water can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire. On the sea or ocean, waterbending can be used to create giant maelstroms.

Water pressure manipulation: Waterbenders are also able to manipulate water pressure, allowing them to use water to grasp other objects or cut through without simply parting around them. Water can be used as a semi-solid while being able to move and flow like a liquid. Water can be pressurized to such a level where it can slice through metal. Waterbenders can also use this to avoid sinking in water, effectively allowing them to walk on water

Water wall/water shield: Water can be molded into a variety of shapes and can be used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at attackers before they can recover, or solidified into a shield of ice. This diversity and ability to swiftly change to suit the situation is what makes the waterbender's defense so adaptable. Although usually protective, the shield needs some type of compression or else it will not be effective

Water whip: The water whip is a commonly used move that involves creating a lashing tendril of water to swipe at an opponent. The shape, size, and length are all determined by a waterbender's control, and more powerful benders can create larger whips, or ones of greater finesse. The whip can be sharpened into a blade that can slice through metal with relative ease.

Wave: By moving a large mass of water without separating it from its original source, waterbenders can create waves of nearly any size. They do this by using an upward movement that raises the source, which they subsequently send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the bender surfing on the crest of the wave. This same process can be used to propel waterborne crafts.

Waterbending master level:
Bubble: Capable waterbenders are able to cross large bodies of water by creating a bubble around themselves and their fellow travelers, maintaining a supply of air for their journey

Ice dagger: Much like ice claws, ice daggers form on a waterbender's fingers and shoot at high speeds away from him or her.

Ice dome: A highly advanced technique, as demonstrated by Katara while fighting against Zuko in the Spirit Oasis, a waterbender may surround a foe in a sphere of water and freeze it, trapping their opponent inside.

Ice floor: With a sufficient amount of water a master can cover a large area of the ground with ice, trapping enemies' feet in ice and allowing the waterbender to slide around.

'''Ice prison: This technique covers an opponent in a prison made of ice. By finely controlling the position of the person within, this technique can restrict the motions of an opponent's hands, thus rendering them powerless.'''

Ice ramp: Waterbenders can manipulate ice as a means of short transportation.

Ice tunneling: Waterbenders are able to swim through thick ice with the same ease as through water, allowing them to surprise their foes.

Maelstrom: In a large body of water, a waterbender can create a gigantic whirlpool.

Mass freeze: A waterbender can freeze multiple targets at once, making them slow down or even surrounding them with ice.

'''Multiple water whips: An advanced waterbending move similar to the single water whip, except it deals with more than one whip, usually four or five. This technique seems to be able to inflict a large amount of damage.'''

Octopus form: A body of water formed around the user into eight or so whip-like limbs which can be used to grasp or strike an opponent or to intercept and seize incoming attacks.

Partial ice whip: Waterbenders can take hold of the end of an opponent's water whip and locally freeze the opposite end, in order to trap their opponent and pull them in closer.

Razor rings: An experienced waterbender can create multiple simultaneous water rings capable of cutting.

Water ball: Similar to the ice prison technique, a waterbender can trap their opponent in a ball of water. Water boxing: To perform the technique, a waterbender surrounds their fist with a small amount of water and punches their opponent.

Water dome: A master waterbender can collect water from the rain, forming a dome which can be used for both offense and defense.

Water drill: A high-pressure, rotating column of water. Capable of exerting a significant amount of pressure upon a solid surface, that allows the action of a drill. The move takes mastery of waterbending since the motions to create a constantly twisting body of water requires bending skill.

Water gimbal: Skilled waterbenders can create a gimbal, or two rotating rings of water, around their bodies. This has both defensive and offensive capabilities, such as being used as a cannon.

Water pinwheel: This move involves the user moving a large mass of water and spinning it vertically around him/her.

Water ring: A skilled water bender can create a ring of water around their body. This can be used for both defense or for offense, such as shooting ice sWaterspout or "water vortex": This high-level technique involves controlling a whirlpool-like pillar of water as a weapon, rotating it and directing its movements at the same time. Another form exists, which is nicknamed the "water snake", in accordance to the waterspout's constantly shifting and coiling movements. It forms a giant snake of water around the lower body, elevating them from the ground.The waterspout has a limited range, however, depending on the amount of water fueling it.

Special Techniques:
Bloodbending: Bloodbending is a rather sinister application of the principle that water is present in every living organism, thus making them bendable objects themselves. By definition, bloodbending is a technique that allows a bender to enforce his or her will to an organism. Initially, it was thought that bloodbending could only be done during the full moon, where waterbenders are at their most powerful. However, it was proven that complete mastery of bloodbending would not require a full moon to practice the ability,

Condensation: Not only can skilled waterbenders condense clouds into a usable source of water when they are within close range of one, but they also can condense invisible water vapor right out of the air Although, due to the limited quantities of water present in the air, as a mere 1% at most of the earth's atmosphere is water vapor, the amount of water extracted from the air is quite minimal. Favorable environment and climatic conditions increase the amount of water one can remove from the air.

Healing: Waterbenders can sometimes use a unique sub-skill: the ability to heal injuries by redirecting energy paths, or chi, throughout the body, using water as a catalyst. Waterbenders can use their abilities to heal by surrounding a sick or injured person with water, which glows during the process.When infused with spiritual knowledge, a variation of this technique can be used to calm angry spirits.The use of healing was generally taught to female waterbenders of the Northern Water Tribe, who were not allowed to study combative forms of waterbending prior to the end of the Hundred Year War.

Plantbending: A member of the Foggy Swamp Tribe, Huu, illustrated that talented waterbenders can manipulate plant life. Plantbending has enabled members of the swamp to control and manipulate every form of plant life from the highly water-saturated vines and roots found within the swamp lands to seaweed from the ocean floor – they can even rapidly compress and replace the plant mass of the plants they bend, since the cell tissues of a plant are more versatile than the cell tissues of an animal,

Water run: This is a technique in which waterbenders use all four limbs to run on water at very high speeds, in addition to riding on foreign objects with the same purpose.

Steam manipulation: A technique that allows waterbenders to manipulate steam, and can also be used to manipulate fog. It can be used to freeze people or objects or to create cover.

Armless waterbending: Proficient waterbenders can control water without the use of limbs, relying only on the torso to generate enough movement to manipulate a medium.

Enemies:
